Roblox VR Lab camp plan
Use this page when running Roblox VR Game Lab: Parkour & Physics as a 5-day camp.
At a glance
| Day | Blocks | Goal |
|---|---|---|
| 1 | Setup, Stage 1, Stage 2 | Students build parkour basics with boost and jump-pad ideas. |
| 2 | Stage 3, Stage 4, Stage 5 | Low gravity, dash pads, and launcher moments work. |
| 3 | Stage 6, Stage 7, Stage 8 | Reveal tiles, cover, rolling rocks, and timing challenges appear. |
| 4 | Stage 9, Stage 10, catch-up | Students finish ledges, puzzle room, and VR play prep. |
| 5 | Comfort test, polish, parent demo | Students show the desktop version and VR only when ready. |
Minimum viable finish
A student should leave with a playable physics parkour obby that works on desktop, even if VR hardware is unavailable.
Coach triage
- Treat VR as an extension; desktop playability is the reliable goal.
- If physics feels chaotic, reduce speeds and distances before adding new obstacles.
- If a student is ahead, have them add comfort cues and safe reset points.
Common stuck points
- VR hardware setup can consume class time; schedule it late.
- Fast motion can be uncomfortable in a headset.
- Physics scripts need generous spacing for young players.