Roblox Makers camp plan
Use this page when running Roblox Makers: Build & Script Your World as a 5-day camp.
At a glance
| Day | Blocks | Goal |
|---|---|---|
| 1 | Setup, Stage 1, Stage 2 | Students build the first obstacles and start scripting habits. |
| 2 | Stage 3, Stage 4, Stage 5 | The obby gains paths, KillBricks, and fireball systems. |
| 3 | Stage 6, Stage 7, Stage 8 | Students script hidden hazards, rocks, and spinners. |
| 4 | Stage 9, Stage 10, catch-up | Students finish kinetic obstacles and the puzzle room. |
| 5 | Debugging, polish, parent demo | Students explain one build choice and one script choice. |
Minimum viable finish
A student should leave with a playable obby that includes at least three scripted systems and a visible finish.
Coach triage
- If scripts pile up, pause for a naming and Explorer cleanup pass.
- If a student is behind, keep the core obby path playable before adding extra scripts.
- If a student is ahead, have them tune one hazard for fairness and explain the numbers.
Common stuck points
- Advanced learners may over-customize before the base system works.
- A single typo in a part name can break a whole script.
- Testing with Play Here helps debug late-stage obstacle spacing.