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Roblox Tycoon camp plan

Use this page when running Roblox Tycoon: Coin Machine Scripting as a 5-day camp.

At a glance

DayBlocksGoal
1Setup, Stage 1, Stage 2Students build the path and first reward loop.
2Stage 3, Stage 4, Stage 5Pickup coins, dropper, conveyor, and fireball systems work.
3Stage 6, Stage 7, Stage 8Students upgrade the dropper, collector, and tycoon tuning.
4Stage 9, Stage 10, catch-upStudents polish the coin machine and publish path.
5Economy balance, playtest, parent demoStudents explain how the tycoon loop rewards play.

Minimum viable finish

A student should leave with one working coin source, one collector or upgrade, and a playable obby path.

Coach triage

  • If the economy breaks, inspect the coin amount and collector script first.
  • If a student is behind, keep one reward loop working before adding more upgrades.
  • If a student is ahead, have them balance prices so upgrades feel earned.

Common stuck points

  • Reward scripts can fire too often if touch logic lacks a debounce.
  • Conveyors and droppers need clear object names.
  • Students may make upgrades too expensive for a short camp demo.