Roblox Obby camp plan
Use this page when running Launch Your Own Obby Game as a 5-day camp.
At a glance
| Day | Blocks | Goal |
|---|---|---|
| 1 | Setup, Stage 1, Stage 2 | Students can build, move, scale, anchor, and test parts. |
| 2 | Stage 3, Stage 4, Stage 5 | The obby has paths, danger, and a scripted fireball. |
| 3 | Stage 6, Stage 7, Stage 8 | Students add hidden hazards, rolling rocks, and spinners. |
| 4 | Stage 9, Stage 10, catch-up | The course has a final puzzle room and clear finish. |
| 5 | Polish, playtest rotation, parent demo | Students show a complete playable obby. |
Minimum viable finish
A student should leave with a start, at least five obstacles, one scripted hazard, and a finish room.
Coach triage
- If students fall behind, reduce obstacle count before removing testing time.
- If scripts fail, first confirm the script is inside the intended part.
- If a student is ahead, ask them to improve fairness with checkpoints, spacing, and visual warnings.
Common stuck points
- Parts must be anchored unless they are meant to move.
- Students often edit while Play mode is running and lose changes.
- Collision and kill scripts depend on exact object names.