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Python Arcade camp plan

Use this page when running Python Arcade as a 5-day summer camp.

Format

  • 5 days x 3 hours/day.
  • Day 5's last hour is the parent demo.
  • Students work in one Trinket project all week.
  • The default path is for mixed-ability campers. Stretch Challenges are for fast finishers.

At a glance

DayBlocksGoal
1Setup, Stage 1, Stage 2Everyone has a Trinket project and a moving cannon.
2Stage 3, Stage 4, Stage 5Lasers fire, aliens spawn, aliens move.
3Stage 6, Stage 7, Stage 8Score, lives, game over, timer, win state.
4Stage 9, Stage 10, catch-upBalance, polish, demo script.
5Bug fixes, rehearsal, parent demoStudents show a playable arcade game.

Day 1

TimeBlockMinutes
0:00Welcome + arcade game preview15
0:15Setup in Trinket30
0:45Stage 1: Build the Game Screen45
1:30Break10
1:40Stage 2: Move the Cannon45
2:25Playtest swap + cleanup35

Watch for students creating new Trinkets accidentally. The most important Day 1 habit is keeping one project.

Day 2

TimeBlockMinutes
0:00Warm-up run + bug check15
0:15Stage 3: Fire Lasers50
1:05Stage 4: Spawn Aliens40
1:45Break10
1:55Stage 5: Move the Aliens45
2:40Playtest: can you shoot and dodge?20

Fast students should tune laser limits or alien colors. Slow students only need a moving cannon, lasers, and at least one alien on screen by the end of Day 2.

Day 3

TimeBlockMinutes
0:00Reopen Trinkets + restore from last checkpoint15
0:15Stage 6: Detect Hits and Score Points55
1:10Stage 7: Add Lives and Game Over45
1:55Break10
2:05Stage 8: Add a Timer and Win State45
2:50Room test: win once or lose once10

Day 3 is the hardest logic day. Keep students moving in small changes: run after score, run after lives, run after timer.

Day 4

TimeBlockMinutes
0:00Full-room playtest20
0:20Stage 9: Tune the Difficulty45
1:05Stage 10: Polish and Demo55
2:00Break10
2:10Catch-up or signature feature35
2:45Save/share check15

Only let students add a signature feature after the base game can start, score, end, and show a result.

Day 5

TimeBlockMinutes
0:00Reopen project + final bug list10
0:10Polish and bug fixes50
1:00Demo rehearsal35
1:35Snack + reset room15
1:50Parents arrive10
2:00Parent demo60

Demo script:

My game is called ______.
The player controls ______ and tries to ______.
The hardest part to code was ______ because ______.
One design choice I made was ______.

Coach triage

  • If a game will not run, recover from the latest stage checkpoint idea, not from memory.
  • If a student is behind, skip Stretch Challenges and polish.
  • If a student is ahead, send them to Stage 10's signature feature.
  • If Trinket is slow, have the student run less often during typing, but still run after each finished step.