Day 3 — Mines, boulders, spinners
Stage 6 + Stage 7 + Stage 8. The fun stages.
At a glance (3 hours)
| Time | Block | Minutes |
|---|---|---|
| 0:00 | Recap + warmup | 5 |
| 0:05 | Stage 6 (Military Minefield) | 35 |
| 0:40 | Stage 7 (Rolling Rocks) | 40 |
| 1:20 | Break / movement | 10 |
| 1:30 | Stage 8 (Spinning KillBricks) + Try this next | 45 |
| 2:15 | Theme buffer block | 30 |
| 2:45 | Wrap + reflection | 15 |
| 3:00 | End | — |
Block 1: Recap + warmup (5 min)
Quick prompt: "Without saying a word, show me your favorite Obby part so far."
Kids point at their screens. Fast tour for everyone.
Block 2: Stage 6 (35 min)
Reference: Stage 6: Military Minefield.
Goal for the room: wide field with mines scattered across it and a safe path through.
What to say at the start:
"This stage is about hiding things. We'll scatter mines but leave a safe path through. The trick: the more mines, the harder it is."
Watch for:
- Kids who place mines in a perfect grid (too predictable) or all in one corner (too easy). Encourage a believable scatter.
- Fast kids → Stretch (Medium): set Transparency to 0.85 to make mines almost invisible.
Transition cue: room has a walkable safe path through their minefield → straight to Stage 7.
Block 3: Stage 7 (40 min)
Reference: Stage 7: Rolling Rocks.
Goal for the room: wedge ramp with a BoulderSpawner at the top and at least one cover spot.
What to say at the start:
"We use a Wedge part for the first time today — it's a ramp shape. The BoulderSpawner sits at the top and rolls rocks down. You need cover to hide behind."
Watch for:
- Kids who can't find the Wedge — it's in + → Part → Wedge (next to Block, Sphere, Cylinder).
- The BoulderSpawner sometimes rotates oddly on import — show them how to rotate it so boulders roll down the ramp, not into the wall.
Transition cue: boulders are visibly rolling down the ramp → break.
Block 4: Break (10 min)
Snacks. Stand up. Stretch.
Block 5: Stage 8 (45 min)
Reference: Stage 8: Spinning KillBricks.
Goal for the room: a path with at least one SpinningKillBrick spinning in place. Bonus: Try this next block (second spinner at a different angle).
What to say at the start:
"Last stage of the day. A single spinning brick can wreck a whole path if you place it right. We'll start with one, then anyone who finishes fast can add a second."
Watch for:
- Spinners placed too high above the path — they don't actually hit players. Lower them so they touch shoulder height.
- Fast kids → Try this next (especially the second spinner at a different angle — way harder).
Transition cue: room has working spinner → theme buffer.
Block 6: Theme buffer (30 min)
Goal: every kid commits to a visual theme and applies it to at least 3 stages.
What to say:
"Pick a theme for your whole Obby. Jungle, lava, ice, neon, candy, haunted — whatever. Then go back to stages 1, 2, and 3 and re-skin them to match. This is what your parents will see on Friday — make it look like yours."
Watch for:
- Kids paralyzed by choice — give them 3 options and ask them to pick.
- Kids who want to redo entire stages — gently redirect to just colors and materials, not rebuilding.
This block matters more than it looks — visual consistency is what makes the parent demo feel like a finished product instead of 10 random platforms.
Block 7: Wrap + reflection (15 min)
Round-robin: "What theme did you pick?"
Preview Day 4: "Tomorrow we finish the build — Stage 9 (a moving wall) and Stage 10 (a puzzle room). Plus time for Stretch Challenges if you want them."