Intro
Welcome to Roblox Part 1: Launch Your Own Obby Game! Are you ready to embark on an incredible coding adventure? Let's dive in and create something truly awesome together!
How this Tutorial is Designed
Get ready for 10 stages of coding fun, all designed in Obby style! Each stage offers three different difficulty options, representing how hard to make and play the stage, and you get to choose the challenge stage that suits you best!
- Code Junior: Begin your coding adventure with simple, fun projects designed just for you. Learn the basics step-by-step, with plenty of guidance to make sure you understand everything.
- Easy: Start a journey where your Code Coach stays with you every step.
- Medium (Recommended): Join the group lessons and use your imagination to change how the stage works.
- Hard: Try the challenge alone, using your skills. If you get stuck, do your best, but you can switch to Medium for help.
What's an Obby?
Imagine a thrilling journey where you have to jump, climb, and dodge obstacles to reach the finish line. That's what an Obby is all about - pure excitement and adventure!
Obby Design
Now, let's unleash your creativity as we craft an epic course step by step. Here's what you'll be mastering:
Stage 1: Ascending Walls
Objective: Learn how to create ascending walls as obstacles.
Difficulty:
- Code Junior: Build a simple staircase with your Code Coach's guidance. Start with basic steps and learn the essentials of placing and adjusting blocks.
- Easy: Climb up with the help of your friendly Code Coach!
- Medium: Paint your walls with your favorite colors and patterns.
- Hard: Brace yourself for moving platforms that will test your skills.
Stage 2: Sphere Staircase
Objective: Construct a set of stairs using spheres as steps.
Difficulty:
- Code Junior: Build a staircase using simple cubes instead of spheres.
- Easy: Roll some spheres together to build stairs with your Code Coach!
- Medium: Get creative with different sizes and placements for your steps.
- Hard: Hold on tight as we add strafing platforms to up the challenge!
Stage 3: Plank Walkway
Objective: Design a plank walkway for Players to navigate.
Difficulty:
- Code Junior: Create a basic straight walkway using simple, wide planks. Use properties to adjust the walkway.
- Easy: Lay down the planks with ease alongside your Code Coach!
- Medium: Keep players guessing by tweaking the collision on your path.
- Hard: Get ready for some chaos as we swap planks around for an extra twist!
Stage 4: KillBrick Path
Objective: Implement a path with obstacles using kill bricks.
Difficulty:
- Code Junior: Design a path with regular blocks and learn how to place them safely. No need for kill bricks yet—just focus on building the path.
- Easy: Work together to place those kill bricks strategically.
- Medium: Let your imagination run wild as you design your own killer path!
- Hard: Make things interesting by setting those kill bricks in motion!
Stage 5 - Fireball Footpath
Objective: Construct a path with moving fireball obstacles.
Difficulty:
- Code Junior: Place static objects along a path to practice building obstacles. You’ll learn how to position objects without worrying about movement.
- Easy: Line up those fireballs along a simple path.
- Medium: Add some twists and turns to keep things exciting!
- Hard: Feel the heat as we crank up the fireball frequency and size!
Stage 6 - Military Minefield
Objective: Design a minefield obstacle course with hidden traps.
Difficulty:
- Code Junior: Design a safe zone with visible markers showing where to walk.
- Easy: Mark out safe paths to navigate through the minefield.
- Medium: Keep players on edge with some sneaky hidden mines.
- Hard: Mysterious mines that reveal their presence with a bang!
Stage 7 - Rolling Rocks
Objective: Create a ramp obstacle with falling boulders.
Difficulty:
- Code Junior: Place stationary "rocks" (blocks or spheres) on a flat surface.
- Easy: Strategically place boulders along with your Code Coach!
- Medium: Let's roll! Create a challenging path with some cover!
- Hard: Hold onto your hats as we add moving cover for extra chaos!
Stage 8 - Spinning KillBricks
Objective: Construct spinning obstacles using kill bricks.
Difficulty:
- Code Junior: Arrange stationary blocks in a circular pattern to represent a spinning obstacle.
- Easy: Place a spinning kill brick and watch it go!
- Medium: Spin things up with an array of spinning blocks.
- Hard: Ready for the ultimate challenge? Experiment with different speeds and directions!
Stage 9 - Kinetic KillWall
Objective: Implement a moving wall obstacle that players must avoid.
Difficulty:
- Code Junior: Construct a simple hallway with no moving parts, just to get comfortable with building walls and rooms.
- Easy: Construct a hallway with a secret hideout room for some sneaky adventures!
- Medium: Construct a fun-filled walkway with lots of rooms to explore and keep you on the move!
- Hard: Make the doorways flicker on and off to add an exciting twist!
Stage 10 - Puzzle Room
Objective: Design a puzzle room with brain-teasing challenges.
Difficulty:
- Code Junior: Design a room with basic puzzle elements like matching colors or shapes.
- Easy: Let's start with a puzzle with some hints!
- Medium: Give the puzzle some extra steps to tease the Player!
- Hard: Get rid of the hints and make the Player's brain more wrinkly!