Stage 9: Kinetic KillWall + ledges
Make sure the spinner is beatable and Stage 9 respawn works.
a hallway with a sliding wall and ledges
how an alternate route can make a hard obstacle feel clever
a moving-wall hallway with more than one way through
The big idea
Players like feeling smart. A sliding wall creates pressure. Ledges create a clever path around it.
- alternate route
- a second way through a challenge
- sliding wall
- a wall that moves back and forth
- ledge
- a small platform sticking out from a wall
Build it
Step 1 — Build the hallway
Build this partHallFloor
BlockOpen recipe
HallFloor
Block- Size
- 16 × 1 × 40
- Color
- Dark stone grey
- Material
- Concrete
- Anchored
- ✓ Yes
Build this partHallWall_Left
BlockOpen recipe
HallWall_Left
Block- Size
- 1 × 10 × 40
- Color
- Medium stone grey
- Material
- Concrete
- Anchored
- ✓ Yes
Build this partHallWall_Right
BlockOpen recipe
HallWall_Right
Block- Size
- 1 × 10 × 40
- Color
- Medium stone grey
- Material
- Concrete
- Anchored
- ✓ Yes
Step 2 — Add the sliding wall
Build this partSlidingWall
BlockOpen recipe
SlidingWall
Block- Size
- 10 × 10 × 2
- Color
- Really red
- Material
- Neon
- Anchored
- ✓ Yes
- Place
- Across the hallway
For the younger path, move the wall by hand between tests or ask your coach for a helper script. The main goal is to design the hallway so the wall is readable.
Step 3 — Add ledges
Add two small ledge parts:
Ledge_1onHallWall_Leftbefore the sliding wallLedge_2onHallWall_Rightafter the sliding wall
Make them wide enough to stand on. They are the clever route.
Step 4 — Add the Stage 10 checkpoint
Place the Stage 10 SpawnLocation after the hallway. Add StageNumber = 10 and the matching Team.
Understand it
The wall is pressure. The ledges are a plan. When a stage has a plan, players feel clever instead of stuck.
Try this
Try this
Three short experiments. Predict before you run, then test your guess.
If the ledges are too small, how will players feel?
Test the hallway with and without ledges. Which version is more fun?
Where else could you add a secret or clever alternate route?
Test your stage
- The hallway is clear.
- The sliding wall blocks the obvious route.
- The ledges create a fair alternate route.
- Stage 10 checkpoint works.
If it breaks
- The ledges are too hard. Make them larger.
- The wall blocks everything. Move it so there is always a fair path.
- The stage feels confusing. Add colored arrows or lights.
If the group is ready, add a tween script for SlidingWall. If not, keep the wall as a placed obstacle. The age 7-10 win is route design, not animation syntax.