Stage 7: Rolling Rocks + cover
Make sure the hidden hazard field has a fair route to Stage 7.
a ramp, a CoverBlock, and rolling boulders
how timing and safe cover make moving hazards fair
a stage where players dodge rocks instead of guessing
The big idea
Moving hazards are exciting when players can read them. A rolling rock should have a rhythm, and the CoverBlock should give players a safe plan.
- spawner
- a part whose script creates new game objects
- Debris
- a Roblox service that removes objects after a delay
- rhythm
- a repeated pattern the player can learn
Build it
Step 1 — Build the ramp and cover
Build this partRockRamp
BlockOpen recipe
RockRamp
Block- Size
- 14 × 2 × 36
- Color
- Medium stone grey
- Material
- Slate
- Anchored
- ✓ Yes
Build this partCoverBlock
BlockOpen recipe
CoverBlock
Block- Size
- 10 × 10 × 2
- Color
- Dark stone grey
- Material
- Concrete
- Anchored
- ✓ Yes
- Place
- Beside the ramp where players can hide
Build this partBoulderSpawner
BlockOpen recipe
BoulderSpawner
Block- Size
- 4 × 1 × 4
- Color
- Bright yellow
- Material
- Neon
- Anchored
- ✓ Yes
- Place
- At the high end of RockRamp
Step 2 — Spawn simple boulders
Insert a Script inside BoulderSpawner:
local spawner = script.Parent
local Debris = game:GetService("Debris")
local PUSH = 45
while true do
local rock = Instance.new("Part")
rock.Shape = Enum.PartType.Ball
rock.Size = Vector3.new(5, 5, 5)
rock.Position = spawner.Position + Vector3.new(0, 4, 0)
rock.Color = Color3.fromRGB(90, 70, 50)
rock.Parent = workspace
rock.AssemblyLinearVelocity = spawner.CFrame.LookVector * PUSH
Debris:AddItem(rock, 6)
task.wait(3)
end
Press Play. Watch the rocks. Rotate BoulderSpawner so its front points down the ramp, then move the ramp, spawner, or cover until the stage has a learnable rhythm.
Step 3 — Add the Stage 8 checkpoint
Place the Stage 8 SpawnLocation after the ramp. Add StageNumber = 8 and the matching Team.
Understand it
The spawner creates a ball, pushes it in the direction the spawner faces, waits, and does it again. The cover makes the stage fair because players have a safe place to pause.
Try this
Try this
Three short experiments. Predict before you run, then test your guess.
What happens if the wait changes from 3 to 1?
Try slow rocks and fast rocks. Which gives the best "I can learn this" feeling?
What other obstacle could use a rhythm instead of random danger?
Test your stage
- Boulders spawn on a steady beat.
- Players can hide behind
CoverBlock. - The route is hard but readable.
- Stage 8 checkpoint works.
If it breaks
- No rocks appear. Check the Script is inside
BoulderSpawner. - Rocks roll the wrong way. Rotate
BoulderSpawnerso its front points down the ramp. - Too many rocks pile up. Confirm
Debris:AddItem(rock, 6)is in the script. - The stage feels impossible. Lower
PUSHor increase the wait.
Stage 7 is the hardest required script in the younger path. Pair students, type as a room if needed, and protect the tuning/playtesting time.