Stage 3: Plank Walkway + low gravity
Make sure the Stage 2 jump pad launches you to the Stage 3 checkpoint.
a narrow plank walkway and a low-gravity zone
how changing one number can change the whole feel of a jump
a floaty bridge that feels different from normal Roblox movement
The big idea
Some game code changes rules, not objects. Today one pad changes gravity while the player crosses a bridge, then another pad changes it back.
- gravity
- the force that pulls things down
- zone
- an area that changes something while the player is inside or near it
- tune
- change a number until the game feels right
Build it
Step 1 — Build the plank walkway
Add a long anchored part:
Build this partPlankWalkway
BlockOpen recipe
PlankWalkway
Block- Size
- 6 × 1 × 40
- Color
- Brown
- Material
- Wood
- Anchored
- ✓ Yes
- Place
- After the Stage 3 checkpoint, crossing a gap
Make it narrow enough to feel careful, but not so narrow that it becomes frustrating.
Step 2 — Add low-gravity and normal-gravity pads
Place this at the start of the bridge:
Build this partLowGravityPad
BlockOpen recipe
LowGravityPad
Block- Size
- 8 × 1 × 8
- Color
- Pastel violet
- Material
- Neon
- Anchored
- ✓ Yes
- Place
- Before the PlankWalkway
Insert a Script inside LowGravityPad:
local pad = script.Parent
pad.Touched:Connect(function(hit)
local humanoid = hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
workspace.Gravity = 80
end
end)
Place this after the bridge:
Build this partNormalGravityPad
BlockOpen recipe
NormalGravityPad
Block- Size
- 8 × 1 × 8
- Color
- Orange
- Material
- Neon
- Anchored
- ✓ Yes
- Place
- After the PlankWalkway
Insert a Script inside NormalGravityPad:
local pad = script.Parent
pad.Touched:Connect(function(hit)
local humanoid = hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
workspace.Gravity = 196.2
end
end)
Step 3 — Add the Stage 4 checkpoint
Place a new SpawnLocation after the normal-gravity pad. Add StageNumber = 4 and the matching Stage 4 Team.
Understand it
Roblox gravity is usually 196.2. Lower numbers make jumps floaty. The first pad changes the world's gravity. The second pad puts it back.
Try this
Try this
Three short experiments. Predict before you run, then test your guess.
What will workspace.Gravity = 40 feel like compared with 80?
Test three gravity numbers. Which one feels fun without making the bridge too easy?
Would low gravity make a boss fight easier, harder, or sillier?
Test your stage
- The bridge is beatable.
- LowGravityPad makes jumps floaty.
- NormalGravityPad restores normal movement.
- Stage 4 checkpoint works.
If it breaks
- Everything stays floaty. Step on
NormalGravityPad, or check its Script. - The bridge is annoying. Make it wider. Fair beats hard.
- Nothing changes. Confirm each Script is inside the correct pad.
This stage is about tuning. Let kids make ridiculous moon jumps once, then guide them toward a number that feels like good game design.